Wednesday, August 29, 2018

I've applied textures to my foundry man. This guy was fun.




I went back and added some scorch and grunge detail the the forge.



I've finished the foundry setup by posing foundry men in the environment and duplicating assets to fill in the space.




Thursday, August 23, 2018

Now texturing begins. I use Quixel to get where I'm going.


here's the forge.
The geo for the foundry is finished. Any unfilled space will
be populated with repeat assets at this point






.

Tuesday, August 21, 2018

Yesterday I spruced up the foundry with a pottery section and a glass-works. Today I will be UVing as much as I can
 crates
 glassblowing station
 glass storage
 glazing table
 kiln
potters wheel
 pottery storage
water source

Tuesday, August 14, 2018

Fine art for sale!

I’ve have several meticulously detailed hand drawn ink pieces for sale. Each one is a series of 25 hard copies. If interested feel free to contact me at 'kaidenjosephjackson@gmail.com' ! I can also send it to you framed if you prefer.

'ROOTED'
 'ACTIVE'
'FLOWING'
'DICHOTOMY'

Sunday, August 12, 2018

I'll be attending Siggraph 2018 in Vancouver. I hope to see my fellow creators there!
Let me start by bringing you up to speed with what I've got going on as of late. I have been tackling two productions for my final demo reel at post secondary. I attend Center for Arts and Technology.

My first and most developed project is "The Foundry"
It's a 3D steampunk/industrial forge scene, consisting of props and a foundry worker. The centerpiece is a boiler chandelier crawling up the walls into the roof.

 The scene contains mechanical elements based on the functions of actual steam power machines!
 Pipes, hydraulics, gear work and coal furnaces litter the  mechanical components. I want this to look like it would actually operate.
 The scene has a metal works and casting section...
 ...along with a wood working setup.
I also have various tools you might find laying around a creators work shop.
 I've already started using Quixel to apply and customize professional grade textures...
 ...and the models were done in maya.
 I started the project a little over a month ago...
 ...and have spend between 5 and 14 hours a day working on it with all the spare time I get! Before I'm finished, I intend to get a glass blowing station, kiln and potters wheel modeled as well. Wish me luck, It's gonna get busy!

My second project is an organic 3D model and is a take on a character from the MLP series by Hasbro.
 It's Ember!
Shes not as far along yet, but i intend to get her UVs finished and get her rigged and textured in the later half of my final quarter at school. I will be animating her with a flight cycle and fire breathe.
I'm also mulling over adding Spike but may not get to due to the time crunch.

Please feel free to leave feedback and comments! I'm open to all forms of company ^^
Hi Everyone! I will be posting my work in progress here on my art blog. I work with Photoshop, Autodesk Maya and a spectrum of other software to create 3D works and fine art! I hope I spark your interest. Lets get started!